White moves and Mates in 3 (1. Rh5 h6 2. h4 Kh2 3. Rh3#) |
It is a Mate in 3 but iCE solves it as a Mate in 5.
iCE 3.0 v386 x64/popcnt [2015.6.1]
position fen 8/7p/8/8/3p4/3P2RR/6PP/5K1k w - - 0 1
analyze depth 20
Analysing 14 moves up to depth 20
g3g7 mate 5 1. Rg7 h6 2. Rg8 h5 3. Rg7 h4 4. g4 hg 5. hg
g3g5 mate 5 1. Rg5 h6 2. Rg8
g3g8 mate 5 1. Rg8 h6 2. Rg6 h5 3. Rg7
h3h5 mate 5 1. Rh5 h6 2. Rh3 h5 3. Rg7 h4 4. g4 hg 5. hg
..
Mate is Mate in in game play it will not really matter if it takes 2 moves longer. But it is kind of embarrassing for a 2900 ELO engine to not be able to solve a Mate in 3.
I looked into the problem and it turned out to be a combination of 2 things.
- iCE is doing a Mate distance pruning in the root node. This means if it finds a Mate in 5 it will stop search at ply 10 because searching more plies should not find shorter Mates. This was true for early versions of iCE but as it is now having such an aggressive reduction and pruning scheme more plies will reveal shorter mates (when formerly reduced or pruned moves turn out to be good).
- The null move reduction was to high if a forced Mate was found, pruning away possible better candidates.
iCE 3.0 v392 x64/popcnt [2015.6.4]
position fen 8/7p/8/8/3p4/3P2RR/6PP/5K1k w - - 0 1
analyze depth 18
Analysing 14 moves up to depth 18
h3h5 mate 3 1. Rh5 h6 2. h4 Kh2 3. Rh3
f1f2 mate 4 1. Kf2 h6 2. Rg7 h5 3. Rc7 h4 4. Rc1
..
A final regression test with 16000 games showed that the patched version is very likely not weaker than the previous one. It scored (W/L/D) 4300-4181-7515.
Rank Name Elo + - games score oppo. draws
1 iCE 3.0 v392 x64/popcnt 1 4 4 16000 50% -1 47%
2 iCE 3.0 v386 x64/popcnt -1 4 4 16000 50% 1 47%
Patch committed.
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